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 Technique Template and Rules/Explanation{Updated: Jan. 12, 2010}

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LeeLoo
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Posts : 639
Join date : 2009-12-29
Age : 400
Location : lurking around, hunting for you

Character sheet
Health:
35/1000  (35/1000)
Strength:
35/1000  (35/1000)
Magic:
35/1000  (35/1000)

PostSubject: Technique Template and Rules/Explanation{Updated: Jan. 12, 2010}   Fri Jan 08, 2010 2:15 pm

Technique name:
Type: (light, weather, air, water, etc. or weapon skill or physical)
Technique description:
Required Strength points:(leave blank)
Required Magic points:(leave blank)
Health Deduction:(put the amount you want it to hurt. this can be changed if something feels forgotten like multiple hits)
Technique benefits:(Does it do anything for you. Increase your reactions speed, knock your enemy off balance?)
Technique flaws:(Does the technique take a toll on your body, does it leave you open to attack?)


How much a technique costs is determined by how well the technique is described and what flaws and benefits it has. Keep in mind that the more serious the flaws and less it hurts the lower it will cost.

When you're determining how much a tech hurts please try to cover every hit that is counted in the technique. Then put a total of how much it hurts all together. If there's just one solid hit than just put that one amount.

If an admin thinks that a skill is too easy to godmode with it will be marked as unapproved for now and you will be sent a PM stating why.

For now we are allowing you the member to determine what hits and what doesn't hit your character but if you are caught dodging too much and auto-hitting(which breaks a basic site rule) you will cause an dodge/miss system to be put into place.

Try to be ask clear as you can on your description. The clearer you are the less chance for loop holes and the more chance you have of it costing less.

For ever rank up you're able to make new skills. This is the currents set.

Traveler{starter}----3 skills
New Arrival{400 posts}----5 skills
Temporary Resident {1000 posts}----10 skills
Citizen{2000 posts}----15 skills
2nd Class Citizen{3000 posts}---- 20 skills
1st Class Citizen{4000 posts}----25 skills

Code:
[b][font=book antiqua][color=skyblue]Technique name: [/b][/font][/color]
[b][font=book antiqua][color=skyblue]Type:[/b][/font][/color] (light, weather, air, water, etc.  or weapon skill or physical)
[b][font=book antiqua][color=skyblue]Technique description:[/b][/font][/color]
[b][font=book antiqua][color=skyblue]Required Strength points:[/b][/font][/color](leave blank)
[b][font=book antiqua][color=skyblue]Required Magic points:[/b][/font][/color](leave blank)
[b][font=book antiqua][color=skyblue]Health Deduction:[/b][/font][/color](put the amount you want it to hurt.  this can be changed if something feels forgotten like multiple hits)
[b][font=book antiqua][color=skyblue]Technique benefits:[/b][/font][/color](Does it do anything for you. Increase your reactions speed, knock your enemy off balance?)
[b][font=book antiqua][color=skyblue]Technique flaws:[/b][/font][/color](Does the technique take a toll on your body, does it leave you open to attack?)

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Technique Template and Rules/Explanation{Updated: Jan. 12, 2010}
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